Our game design and developement process


Hello. So I have been working on various  games as personal projects and most of them have not been released. In as much aas the games are differed the creation process I follow is the same  and I would like to tell you about my typical game design and developemnt process.

I follow series of stems categorised as PHASES and they are

1.Initiation 

2.Pre-production 

3.Production 

4.Testing 

5.Release

1.Initiation Part One. 

During this stage I decide the type of game that I would wish to create .This is mostly dependent on 2 factors my skills and target audience. I dont have siufficient coding and art skills and so ost of the time I choose a game who scope is thin so that I can be able to work on it and compete it in time.

1.Initiation Part Two. 

During this stage I amke a final decsion of the Genre of the game I want to make. Is it casual,hypercasual,patformer,shooter etc

2.Pre-production Part One.

 The part before you start development where you plan out your game. One creates a Game Design Document(GDD) and Art Bible.GDD outlines all the info about your development process. Art bible defines your art.

2.Pre-production Part Two. 

GDD is supposed to be detailed but I usually use a stripped down  one that is short and simple -not complicated to follow. It had mantra,features,summary audience,etc.See attached picture

3.Production Part One. 

This is where the game development  takes place.I use the following tools,most of the open source: a.)Ubuntu 18.04 LTS b.)GDevelop game engine c.)Inkscape d.)GNUPaint e.)gThumb f.)Sublime Text Editor (IDE)

3.Production Part Two.

 I used Ubuntu operating system because is its stability, security, timely updates,opensource applications,ease of programming as a lot of libraries and tools required are already installed and lightweightness 

3.Production Part Three.

 Gdevelop game engine has a robust visualscripting system (events) which simplifies development,has an in game art editor called piskel, an animation editor to animate your sprites,javascriptsupport and other cool features to help you make a 2D game

3.Production Part 4

I make the videogame using this tools following the Game Design Document,iterating stuff and trying to find bug over in a certain period of time could be weeks or days or months. This provides me with a opportunity to learn gamedevelopment  and release a proyotype

4.Testing Part One

 Under testing I get to evaluate the game's features ,design and worthiness and I iterate until the game is playable

4.Testing Part Two.

When testing your  videogame you should check: 

a.The bugs b.Possibility of getting stuck c.The glitches d.Complexity-Easy/Hard e.Absent features f.Stability on all platforms If it fails any then you should fix them

Release

When you game is ready.Then you decide on a release date and the platform you are going to publish to. In this stage you can also determine the pricing of you game and a recommendation would be to charge 1 dollar per for each playable hour.

The END

That being said our game Zombie Football is Out now and I would like to equest you to go check us out and show us some love.

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